Panels
Align Scene
Get a finished solve into usable world space.
3D Viewport sidebar, Dope Track tab. Collapsed by default.
A solve comes back correct but arbitrary. The camera path and the point cloud are the right shape relative to each other, but the floor isn't flat, the axes point nowhere in particular, and the whole thing is at some unknown scale. This panel fixes that.
The buttons are named and ordered the same as Blender's own Solve > Orientation panel, so the muscle memory carries over.
Picking the solve
Select any part of the rig you want to align. Its camera, its root empty, or its point cloud, whichever you can see. The panel shows the name of what it found, or asks you to select an Auto Track if you haven't.
If a rig has no point cloud under it, the panel says so, since there'd be nothing to pick points from.
Select Points to Align
Puts the point cloud into vertex edit mode so you can pick points. It goes quiet once you're already there.
Everything below stays greyed out until points are selectable. Edge and face modes can't select points at all, so the panel treats vertex mode as the ready state.
Orientation
Select some points, then press one of these:
| Button | What it does |
|---|---|
| Floor | Makes the selected points the ground plane |
| Wall | Makes them a vertical plane instead |
| Set Origin | Moves the world origin to the selection |
| Set X Axis | Points the X axis along the selection |
| Set Y Axis | Points the Y axis along the selection |
Pick points that really are on the same flat surface. Three points spread across a floor work better than three in a tight cluster.
Scale
Select two points you know the real distance between, type that distance into Distance, then:
| Button | What it does |
|---|---|
| Set Scale | Scales the solve so those two points are that far apart |
| Apply Scale | Bakes the scale in, rather than leaving it on the transform |
A doorway, a floor tile, or anything you measured on set works. Without this step the solve is still the right shape, just not in metres.